AI Insights · Timothy · July 2025
Top Boxing Games Performance in Czech Republic Q2 2025
Explore the performance of the top boxing games on a unified platform in the Czech Republic during Q2 2025, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2025, the performance of top boxing games on a unified platform in the Czech Republic revealed interesting trends.
I, The One - Fighting Games by Azur Interactive Games Limited saw a peak in weekly revenue at the end of June, reaching $34. Weekly downloads fluctuated, peaking in mid-May with 1.1K downloads. Active users showed an initial increase, peaking at 3.3K in mid-May, before stabilizing around 2K by the end of the quarter.
Boss Fight. from BoomBit, Inc. exhibited a notable rise in weekly downloads, reaching a high of 1.5K in mid-June. Revenue was sporadic but peaked at $44 in late June. Active users consistently increased, ending the quarter at approximately 13.9K.
Real Boxing 2 by Vivid Games S.A. maintained steady weekly downloads with a slight increase towards the end of June, hitting 514. Revenue showed variability, with a high of $166 in mid-May. Active users saw a slight recovery from a mid-quarter dip, ending at 755.
Arm Wrestling Master from GOODROID, Inc. had a decline in downloads throughout the quarter, starting at 373 and dropping to 143. Active users followed a similar trend, decreasing from 3K to 2.4K by the end of June.
Finally, Merge Ragdoll Fighting from AI Games FZ experienced a gradual increase in downloads, peaking at 324 in late May. Active users also increased, finishing the quarter at 2.2K.
These insights, sourced from Sensor Tower, provide a comprehensive overview of the boxing game market in the Czech Republic. For more detailed analytics, visit Sensor Tower's platform.